Kol Mikaelson

Species: Original Vampire

Health: 500

Thirst: 150

Energy: 500

Stamina: 100

Price: 250 Robux

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Controls:

Hold Shift - Super Speed. Vampires are able to run much faster than regular humans and can escape an enemy within the blink of an eye with this ability.

V - Neck Snapping. Vampires are able to rapidly twist the head of another sideways, causing death in the case of witches and mortals, or a temporary coma within any species with an immortal / vampire side. Snapping another beings neck takes up 100 energy.

C - Feeding. Vampires are able to sustain their immortality by drinking from the blood of witches or mortals

Z - Super Jump. Vampires are able to use their super strength to thrust themselves high into the air, without taking any fall damage.

E - Blood Healing. Vampires are able to feed their magical blood to others, allowing them to quickly regain health and repair physical damage. If the receiver of this blood is killed while vampire blood is still in their system, they will be turned into a vampire or hybrid depending on their origin species. Siphoner witches will become heretics. Wolves will become hybrids.

F - Punch. Vampires use their super strength to knock back and damage any opponent in the way of their fist.

Q - Compulsion. Vampires are able to magically bend the will of mortals to follow their commands. Currently, the commands are as follows


 * Go to sleep - Temporarily forces the victim to fall into a slumber.
 * Wake up - Interrupts "Go to sleep".
 * Stand still - Restricts the movement of the victim, not allowing them to move.
 * You may move - Counters "Stand still".
 * Walk away - Forces the victim to walk away from the vampire.
 * Demand Stake - Compels the victim to hand over a stake in their inventory. This can be repeated if there are multiple stakes in the victims inventory.
 * Do not feed - Prevents a vampire from feeding.
 * Feed - Allows a vampire to feed.
 * Do not siphon - Prevents a heretic from siphoning.
 * Siphon - Allows a heretic to siphon.
 * Take your ring off - Forces a vampire to take their daylight ring off, allowing them to burn in the sun.
 * Put your ring on - Allows a vampire to put their ring back on.
 * Cancel - Cancels the compulsion and does not compel the victim.

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ORIGINAL VAMPIRE CONTROLS:

B - Heart Rip. Extracts the heart from any other being, killing all except for fellow originals.

Passive - Immortality. Cannot be killed by anything except for a white oak stake driven through the heart. All other attempts at killing them will result in a period of knockdown.

Hold Shift - Enhanced Super Speed. Original Vampires are able to run faster than regular vampires.

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