Mary Louise

Heretic (Siphoner Witch + Vampire )

Health: 200

Magic Capacity: 800

Thirst: 100

Energy: 200

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Abilities:

F - Punch. Vampires use their super strength to knock back and damage any opponent in the way of their fist.

C - Feeding. Vampires are able to sustain their immortality by drinking from the blood of witches or mortals.

Z - Super Jump. Vampires are able to use their super strength to thrust themselves high into the air, without taking any fall damage.

E - Blood Healing. Vampires are able to feed their magical blood to others, allowing them to quickly regain health and repair physical damage. If the receiver of this blood is killed while vampire blood is still in their system, they will be turned into a vampire or hybrid depending on their origin species. Siphoner witches will become heretics. Wolves will become hybrids.

V - Neck Snapping. Vampires are able to rapidly twist the head of another sideways, causing death in the case of witches and mortals, or a temporary coma within any species with an immortal / vampire side. Snapping another beings neck takes up 100 energy.

Hold Shift - Super Speed. Vampires are able to run much faster than regular humans and can escape an enemy within the blink of en eye with this ability.

Q - Compulsion. Vampires are able to magically bend the will of mortals to follow their commands. Currently, the commands are as follows

Go to sleep - Temporarily forces the victim to fall into a slumber.

Wake up - Interrupts "Go to sleep".

Stand still - Restricts the movement of the victim, not allowing them to move.

You may move - Counters "Stand still".

Walk away - Forces the victim to walk away from the vampire.

Demand Stake - Compels the victim to hand over a stake in their inventory. This can be repeated if there are multiple stakes in the victims inventory.

Cancel - Cancels the compulsion and does not compel the victim.

WITCH ABILITIES:

G - Pain Infliction. Causes the victim to slowly lose health while experiencing distress, likely due to the brain hemorrhage taking place as a result of the magic. Takes magic over time.

R - Telekinetic Push. Flings an individual being away. Takes 100 magic per push.

B - Choke ability (premium to Mary and few others), causes damage to opponent, and then forces opponent to pass out for a while.

Access to the full list of witch spells, available here: Spells

HERETIC ABILITIES:

X - Siphon. Heretics are able to siphon magic from others to use as their own.